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These results are now obselete as of October 2013 update where traps were adjusted to depend on physical Attack



This is an old test that I worked on at the end of Feb (2013) and posted on the forums, so thought I'd bring it here and make it easier to read :) I have only made tables for the results comparisons that most people will skip down to.

The original thread is found here on forums: http://forums.station.sony.com/wo/index.php?threads/trap-damage-test-dex-condition-and-attack.2807/


Purpose of test: How much does Dexterity and Condition effect trap damage.

What I found was that condition and dex both have a big effect on trap damage. Weapon attack is still seems like the biggest factor although i could only compare +18 atk with +8dex.

I've split the results in to 2 sections. Those who want all the info can read the entire thread. Those who want to skip to results should skip to the section called: Results Summaries and comparisons.

Enemies tested on:
Jewel Knights X4 - Aria, first final battle on floor 2

How to read results:
[Weapon name] [Dex attribute] [Condition value through test] [Status increase if present]
Spear Lv2 > Cut parts Lv2 > Bomb Destroy Lv4



Results as recorded

Dexterity Test

Weapons used:

Weapons used Forge level Physical Attack Bonus stats Weapon damage %

Gale Baselard (Refered to as GB base)

0 34 DEX+4 AGI+1 Piercing 100
Claws 0 34 STR+2 Strike 50, Slash 50


GB base: (+11)20 con:160 (Good), status increase (small)


285/291/294/295/310/313/314/315/318 > 725/726/732/739/741/744/750/752/753/754/758 > 1457/1458/1467/1477/1479/1481/1486/1489/1493
GB base: (+10)20 con:158-157 (Good), status increase (small)


275/282/284/288/299/302/303/314 > 724/725/729/732/733/738/741/742/746/749/752/753/756 > 1456/1467/1474/1475/1476/1477/1480/1482/1489
GB base: (+9)20 con:159-158 (Good), status increase (small)


273/275/281/293/298/301/302 > 722/724/729/730/733/739/742/746/756/757 > 1451/1458/1460/1464/1467/1469/1472/1473/1475/1480/1485
GB base: (+8)20 con:156-155 (Good), status increase (small)


271/275/277/278/295/301/304/305 > 715/717/723/724/729/730/731/739/747/750/752/753 > 1437/1441/1445/1448/1457/1461/1462/1464/1469/1474
Claws: (+7)20 con: 160-159 (Good), status increase (small)


278/280/283/295/296/297/304/311/319/321 > 712/715/726/728/731/738/747/748/749/750 > 1432/1439/1441/1442/1447/1454/1455/1456/1462
GB base: (+7)20 con:154-153 (Good), status increase (small)


266/274/280/287/288/297/304/305 > 714/716/726/732/736/739/740/745/748/749/750 > 1441/1444/1445/1448/1451/1455/1457/1460/1467/1470
Claws: (+6)20 con: 160-159 (Good), status increase (small)


272/278/279/290/296/303/307/315 > 708/709/713/722/733/736/737/738/739/740/741/745 > 1423/1424/1426/1433/1436/1439/1444/1449/1461
GB base: (+6)20 con:155-154 (Good), status increase (small)


260/262/265/274/278/280/293/295/300 > 709/710/712/716/720/725/726/733/739/741/744 > 1429/1432/1433/1438/1441/1450/1457/1458/1460
Claws: (+5)20 con:159-158 (Good), status increase (small)


278/281/283/285/290/292/305/310/314 > 705/709/713/717/718//722/724/730/734/740/742 > 1418/1420/1424/1429/1430/1436/1442/1443/1449/1454
GB base: (+5)20 con:157-156 (Good), status increase (small)


254/264/271/272/278/280/288/290/292 > 704/709/712/717/723/726/730/731/732/736/738 > 1419/1426/1435/1436/1437/1439/1449/1452/1456
Claws: (+4)20 con: 158 (Good), status increase (small)


263/271/278/283/287/302/305/307/309/310 > 700/704/712/716/721/726/728/734/738 > 1417/1420/1423/1430/1431/1432/1436/1438/1443/1445
GB base: (+4)20 con:159-158 (Good), status increase (small)


252/259/268/274/280/287 > 699/700/709/712/718/726/730/731/732/733/737/738 > 1412/1417/1429/1431/1432/1437/1439/1444
Claws: (+3)20 con: 153-151 (Good), status increase (small)


268/270/275/280/281/290/305 > 699/700/702/708/713/718/722/725/729/732/733/734/737 > 1403/1407/1408/1411/1416/1419/1425/1428/1439/1443
GB base: (+3)20 con:160-159 (Good), status increase (small)


250/251/252/262/275/276 > 697/700/705/715/716/720/725/728/730/733/737 > 1408/1414/1416/1423/1436/1438/1439/1441/1442
Claws: (+2)20 con: 151 (Good), status increase (small)


257/261/264/274/275/279/283/285/292 > 692/694/696/699/701/706/707/708/712/721/729/731 > 1400/1406/1410/1411/1412/1425/1431/1433
Claws: (+1)20 con: 158-157 (Good), status increase (small)


254/257/263/268/272/279/285/287/290/291 > 691/696/700/701/707/709/713/721/725/730 > 1389/1398/1403/1404/1405/1422/1424/1429

------Condition vs Dexterity Test-----

Purpose of test: Testing extreme condition and Dex changes on a single weapon.

Weapons used Forge level Physical Attack Bonus stats Weapon damage %

Gale Baselard

(Referred to as GB+5)

5

52

(+18 from base stats)

DEX+4 AGI+1 Piercing 100



Good condition. High Dex (Ideal): GB+5 (+11)20 con:158-157 (Good), status increase (small) +18 atk
386/392/393/403/406/415/418 > 808/813/814/817/818/819/828/840/836/838/846/852 > 1542/1545/1552/1554/1557/1558/1560/1580/1585



Good condition. Low Dex: GB+5 (+3)20 con:160 (Good), status increase (small), +18 atk
334/338/339/355/367/372/386 > 777/780/785/786/792/795/798/800/801/811/812/817/822 > 1479/1483/1487/1489/1491/1519/1527



Normal Condition. High Dex. GB+5 (+11)20 con:134 (normal), +18 atk
323/325/334/340/351/354/355/359/362/378 > 772/785/786/788/790/794/803/805/808/817/818/821 > 1476/1486/1497/1499/1518/1519/1520/1522/1525



Normal Condition. Low Dex (worst): GB+5 (+3)20 con:134-133 (normal), +18 atk
298/304/313/315/316/328/346 > 745/750/757/761/764/765/774/776/785/793/796/801/804 > 1426/1429/1433/1438/1450/1464/1477/1485/1488


Result Summaries and Comparisons

Dexterity Result summary:

Claws:

Dexterity stat Spear Cut (lv2) Cut Parts (lv2) Bomb Destroy(lv4) Increase from Claws +1(20) Dex
spear cut bomb
+1(20) 254-291 691-730 1389-1429 0 0 0
+2(20) 257-292 692-731 1400-1433 3-1 1-1 11-4
+3(20) 268-305 699-737 1403-1443 14-14 8-7 14-14
+4(20) 263-310 700-738 1417-1445 9-19 9-8 28-16
+5(20) 278-314 705-742 1418-1454 24-23 14-12 29-25
+6(20) 272-315 708-745 1423-1461 18-24 17-15 34-32
+7(20) 278-321 712-750 1432-1462 24-30 21-20 43-33


Gale Baselard:

Dexterity stat Spear Cut (lv2) Cut Parts (lv2) Bomb Destroy(lv4) Increase from Claws +1(20) Dex
spear cut bomb
+3(20) 250-276 697-737 1408-1442 4 to -15 6-7 19-13
+4(20) 252-287 699-738 1412-1444 -2 to -4 8-8 23-15
+5(20) 254-292 704-738 1419-1456 0-1 13-8 30-27
+6(20) 260-300 709-744 1429-1460 6-9 18-14 40-31
+7(20) 266-305 714-750 1441-1470 12-14 23-20 52-41
+8(20) 271-305 715-753 1437-1474 17-14 24-23 48-45
+9(20) 273-302 722-757 1451-1485 19-11 31-27 62-56
+10(20) 273-314 724-756 1456-1489 19-23 33-26 67-60
+11(20) 285-318 725-758 1457-1493 31-27 34-28 68-64

Condition vs Dexterity Result summary:


Gale baselard+5: (+18 atk more than normal Gale baselard)

State Con Dex Spear Cut (lv2) Cut Parts (lv2) Bomb Destroy(lv4) Increase from Worst State
spear cut bomb
Ideal Good (+11)20 386-418 808-852 1542-1585 88-72 63-48 116-97
Low Dex Good (+3)20 334-386 777-822 1479-1527 36-40 32-18 53-39
Low Con Normal (+11)20 323-378 772-821 1476-1525 25-32 27-17 50-37
Worst Normal (+3)20 298-346 745-804 1426-1488 0 0 0


Attack Factor Summary:

Weapon Spear Cut (lv2) Cut Parts (lv2) Bomb Destroy(lv4) Increase from Gale Baselard +0
spear cut bomb
Gale Baselard +0 285-318 725-758 1457-1493 0 0 0
Gale Baselard +5 386-418 808-852 1542-1585 101-100 83-94 85-92


Dex Vs Attack Summary:

Weapon + only change Spear Cut (lv2) Cut Parts (lv2) Bomb Destroy(lv4) Increase from Gale Baselard standard
Spear Cut Bomb
Gale baselard (standard) 250-276 697-737 1408-1442 0 0 0
Gale baselard +8 DEX 285-318 725-758 1457-1493 35-42 28-21 49-51
Gale Baselard + 18 Patk 386-418 808-852 1542-1585 136-142 111-115 134-143


I wish I could compare +18Dex with +18Atk but that's not possible for me yet which is why the attack seems like such a big factor.

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