General InformationEditScales of soul can be considered as minigame of your character revival.
As it can be seen on photo - Scales visually located in the center of screen, Modifications of chance displayed on the left and offering slots - on the right.
To revive yourself one must press Revive button. Of course with each level gained revival chance will decrease, so for boosting it 1 can offer up to 5 items and up to 99.999.999 gold.Basic success rate - your basic chance of revival. Even 99% is not save. On Soul Rank 3 you gain +3% to base chance of resurrection, on Soul Rank 9 - another 2% (5% in total).
Penalty - each time you catched by walker in your soul from you lose 10% of chance to revive yourself. Up to 10 times.
Dimento Medal - grants bonus for having effect of one. Also equipped blessed items raise chance by 2(?)%.. Equipped cursed items reduce your chance by ??%.
Also your chance of succesfull revival is affected by method of revival:
|Resurrection method||Resurrection rate||Note|
|Monk in the city and temple||110% of basic (??)||You can choose to either pay (Lv*50G) resurrection cost to get bigger chance.|
Once paid, cost will not be refunded even if you cancel.
|Monk in slums||110% of basic (??)||Same with previous method, but price is bigger - (Lv*150G).|
|Priest's Revive||(19+(skill lvl*3))%||not counting lvl 40 Priest's speciality +10% of revive and resurrection chance|
|Priest's Resurrection||(34+10*x+(skill lvl*3))% (??)||where x=1 if character is lvl 40 Priest with speciality +10% of revive and resurrection chance|
Increasing chance by itemsEdit
Placing items into offering slots will boost your revival chance. You cannot place unappraised items on scales. The list of items and their % boost is below:
|Evaluation value||Amount of increase||Item||Comments|
|☆||0%`||Slops, Cloak of Bounds, Key Engraved with Deceased Crest, Shining Rock, all Fusion Gems (???), Global of Normal Ring||-|
Veteran Iron Scale Armor, Gale Baselard, High Camp, Mage Lucky Ring, Solid Metal Shield, Hard Bracers, Self Lucky Ring, Well Used Bronze Cuirass,Heal Potion, Belt of Strongwilled, Wind Protection Earring, Gem Fusion Material lvl1, Greaves of the Strong, Saber, Gem Fragment AGI +1, Gem Fragment AGI +1, Gem Fragment PIE +1, Light Gladius
|★ ★ ★||5%|
|★ ★ ★ ★||6.5%`|
|★ ★ ★ ★ ★||8%||Help Medal|
|★ ★ ★ ★ ★ ★||10%||Sparkle Medal|
|★ ★ ★ ★ ★ ★ ★|
|★ ★ ★ ★ ★ ★ ★ ★||20%||Immortal Medal|
Note: it might be that forging value affects chance of increase too somehow. Need confirmation on if and how much it depends on it.
Increasing chance by moneyEdit
Increase of revival % in money is listed below:
|Amount of money||Percent of increase||Amount of money||Percent of increase|
JP wiki shows data for below 1% rise (0.5%, 3.5% etc) - needs verification for all % which not listed here without (??) part. But seems their data is truthworthy.