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General InformationEdit

Scales of soul can be considered as minigame of your character revival. 
Scales

Scales of Soul

As it can be seen on photo - Scales visually located in the center of screen, Modifications of chance displayed on the left and offering slots - on the right.


To revive yourself one must press Revive button. Of course with each level gained revival chance will decrease, so for boosting it 1 can offer up to 5 items and up to 99.999.999 gold.

Basic success rate - your basic chance of revival. Even 99% is not save.
Wo 20130727 110349

Increased chance of revival by item.

On Soul Rank 3 you gain +3% to base chance of resurrection, on Soul Rank 9 - another 2% (5% in total).

Penalty - each time you catched by walker in your soul from you lose 10% of chance to revive yourself. Up to 10 times.

Dimento Medal - grants bonus for having effect of one. Also equipped blessed items raise chance by 2(?)%.. Equipped cursed items reduce your chance by ??%.

RevivalEdit

How toEdit

Also your chance of succesfull revival is affected by method of revival:

Resurrection method Resurrection rate Note
Guardian Statue Basic
Monk in the city and temple 110% of basic (??) You can choose to either pay (Lv*50G) resurrection cost to get bigger chance.
Once paid, cost will not be refunded even if you cancel.
Monk in slums 110% of basic (??) Same with previous method, but price is bigger - (Lv*150G).
Priest's Revive (19+(skill lvl*3))% not counting lvl 40 Priest's speciality +10% of revive and resurrection chance
Priest's Resurrection (34+10*x+(skill lvl*3))% (??) where x=1 if character is lvl 40 Priest with speciality +10% of revive and resurrection chance 

Increasing chance by itemsEdit

Placing items into offering slots will boost your revival chance. You cannot place unappraised items on scales. The list of items and their % boost is below:

Evaluation value Amount of increase Item Comments
0%` Slops, Cloak of Bounds, Key Engraved with Deceased Crest, Shining Rock, all Fusion Gems (???), Global of Normal Ring -
1%

Simple Camp, Camp, Feather StoneMagic Seal (Evil Destroying), Bottle of Ancient Poison

★ ★ 3.5%

Veteran Iron Scale Armor, Gale Baselard, High Camp, Mage Lucky Ring, Solid Metal Shield, Hard Bracers, Self Lucky Ring, Well Used Bronze Cuirass,Heal Potion, Belt of Strongwilled, Wind Protection Earring, Gem Fusion Material lvl1, Greaves of the Strong, Saber, Gem Fragment AGI +1, Gem Fragment AGI +1,  Gem Fragment PIE +1, Light Gladius

★ ★ ★ 5%

Soul Medal, Spell Guard, Trident, Claws, Gem Light Attack +1, Great Sword, Aristocrat Coin, Gem Fusion Material lvl2, Wishper Earrings, Solid Leather Guard, Solid Bracers, Round Shield

★ ★ ★ ★ 6.5%`

Splint Bandana, Fortune Necklace, Sacred Mace, Club of Sacred Tree, Shine Medal, Red Ring of Anger

★ ★ ★ ★ ★ 8% Help Medal
★ ★ ★ ★ ★ ★ 10% Sparkle Medal
★ ★ ★ ★ ★ ★ ★
★ ★ ★ ★ ★ ★ ★ ★ 20% Immortal Medal

Note: it might be that forging value affects chance of increase too somehow. Need confirmation on if and how much it depends on it.

Increasing chance by moneyEdit

Increase of revival % in money is listed below:

Amount of money Percent of increase Amount of money Percent of increase
500 0.5% 1.000 1%
2.501 1.5% 5.001 2%
7.501 2.5% 10.000 3%
16.667 3.5% 33.334 4%
50.001 4.5% 66.667 5%
83,334 5.5% 100.000 6%
125,001 6.5% 250.001 7%
375,001 7.5%  500,001  8%
625,001 8.5% 750.001 9%
875,001 9.5% 1.000.000 10%
2,000,001 11%
3,000,001 11.5% 4,000,001 12%
5.000.001 12.5% 6.000.001 13%
7.000.001 13.5% 14%
9.000.001 14.5% 15%
10.000.000 15.5% 16,666,668 16%
25.000.001 16.5% 33,333,335 17%
41,666,669 17.5% 50.000.002 18%
58,333,336 18.5% 66,666,670 19%
75,000,003 19.5% 83,333,337 20%
91,666,670 20.5%

NotesEdit

JP wiki shows data for below 1% rise (0.5%, 3.5% etc) - needs verification for all % which not listed here without (??) part. But seems their data is truthworthy.


GalleryEdit

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