- Main articles: Getting Started, Classes
Priests have the ability to heal and buff other players, making them welcome in any party, while retaining the ability to be a strong class on their own. They have the 2nd most HP growth in the game. They share certain Mage and Fighter armors, without being able to wear the heaviest of armors or Thief/Fighter specific equipment.
Difficulty: | Easy |
---|---|
Survivability: | High |
Play Style: | Healer/Support/Combat |
Alignments: | Lawful, Chaotic |
Requirements: | PIE 8 |
Class Guides[]
Class Specialties[]
Passive Gained | Effect | Clvl Acquired |
---|---|---|
Decrease of MP for Heal Skills | -20% MP Heal Skills Cost | 1 |
Increase of MP recovery from Camp Items | MP recovery +30% | 5 |
Physical Defense Increase | P.Def +10 | 9 |
Recovery of Heal Skills Increase | +20% Heal amount | 14 |
Basic Revival Success Rate Increase | +2% revival rate | 18 |
Decrease of MP for Heal Skills | -20% MP Heal Skills Cost (-40% cumulative) | 22 |
Magic Defense Increase | M.Def +10 | 28 |
Physical Defense Increase | P.Def +10 (+20 cumulative) | 33 |
Recovery of Heal Skills | +20% Heal amount (+40% cumulative) | 36 |
Increased Chance for Recovery Skills | +10% Revive and Resurrection Skill chance | 40 |
Magic Defense Increase Lv 2 | Increases Magic Defense | 45 |
Increase Max HP and MP Lv1 | Increases Max HP and MP | 50 |
Increase damage to Devils Lv1 | Increases damage dealt to Devils | 55 |
Increase Max HP and MP Lv2 | Increases max HP and MP | 58 |
Heals skill cooldown decrease Lv1 | Decreases cooldown time for heal skills (-10%) | 60 |
Skills[]
Life Relief[]
Icon | Name | Effect | Level Requirements |
---|---|---|---|
Heal | Recovers HP of subject.
Select target with sub target. |
1st lvl already known
1 - 1 - 5 - 5 - 8 - 15 | |
Poison Cure | Recovers Poison status of subject.
Select target with sub target. |
2 | |
Protection | Increases physical defense of subject.
(Does not stack with Mass Protection) Select target with sub target. For Lawful characters, skill will also recover GP of subject. |
2 - 2 - 2 - 9 - 6 - 16 | |
Paralysis Cure | Recovers paralyzed status of subject.
Select target with sub target. |
3 | |
Resist | Increases magical defense of subject.
(Does not stack with Mass Resist) Select target with sub target. |
3 - 3 - 3 - 8 - 9 - 14 - 21 | |
Repair Shield | Recovers GP of subject.
Select target with sub target. For Chaotic characters, skill will also recovers OD. |
4 - 4 - 4 - 9 - 10 - 15 - 22 | |
Attack Aura | Increases physical attack of subject.
Select target with sub target. |
4 - 4 - 4 - 9 - 10 - 15 - 22 | |
Heal Circle | Recovers HP of party members within effect area. | 5 - 5 - 5 - 10 - 11 - 16 - 23 | |
Middle Heal | Recovers a large amount of HP to the subject.
Select target with sub target. |
10 - 10 - 10 - 15 - 17 - 22 - 29 | |
Mass Protection | Increases physical defense of party members within effect area. (does not stack with Protection) | 10 - 10 - 10 - 15 - 17 - 22 - 29 | |
Body Cure | Recovers physical status effects of party members within effect area. | 12 | |
Mind Cure | Recovers mental status effects of party members within effect area. | 13 | |
Magic Aura | Increases magic attack of subject.
Select target with sub target. |
13 - 13 - 13 - 18 - 20 - 25 - 32 | |
Holy Breath | Increases physical and magical attack and defence for party members in the skill effect area. | 33 | |
Revive | Small possibility of reviving subject. Subject is turned to ash or lost status on failure.
Select target with sub target. |
20 - 20 - 20 - 25 - 28 - 33 - 41 | |
Mass Resist | Increases magic defense of party members within effect area. (Does not stack with Resist) | 21 - 21 - 21 - 26 - 29 - 34 - 42 | |
Bodily Resistance Increase | Increase resistance to physical status effects. | 22 - 22 - 22 - 27 - 30 - 35 - 43 | |
Max MP Increase | Increases max MP. | 30 - 36 - 42 - 48 - 54 - 60 - 66 | |
Middle Heal Circle | Recovers a large amount of HP to party members within effect area.
For Lawful characters, the amount of HP recovered is increased. |
32 - 32 - 32 - 38 - 41 - 47 - 57 | |
Fast Cast | Decreases casting time. | 35 - 35 - 35 - 41 - 44 - 50 - 60 | |
Resurrection | Medium possibility of reviving target. Subject is turned to ash or lost status on failure.
Select target with sub target. |
40 - 40 - 40 - 48 - 53 - 61 - 76 | |
Divine Heal | Cures most status effects of subject and completely restores HP. | 45 | |
Regeneration | Slowly increases HP of the subject. Chose subject with subtarget. | 32 - 32 - 37 - 37 - 41 - 41 - 49 | |
Reverse | Revive yourself when you die | 35 - 39 - 43 - 47 - 51 - 55 - 59 | |
Reactive Heal | Heal subtarget when they take damage. | 34 - 37 - 40 - 56 - 64 - 74 - 80 |
Divine Backer[]
Icon | Name | Effect | Level Requirements |
---|---|---|---|
Divine Armor | Prevents party members in the effect area from being stunned when being attacked. | 1st lvl already known
1 - 1 - 5 - 5 - 8 - 15 | |
Physical Defense Increase | Increases physical defense. | 2 - 8 - 15 - 24 - 32 - 40 - 55 | |
Torchlight | Area around you becomes brighter.
Any stealthed enemies that enter effect area become unstealthed and paralyzed for 5 seconds. |
3 | |
Cover Damage | Transfers a certain percentage of the damage dealt to the targeted party member to the caster.
Select target with sub target. For Lawful characters, skill will also recover HP of target. |
3 - 3 - 3 - 8 - 9 - 14 - 21 | |
Stun Smash | Strikes target in a vital area causing faint status for a short time.
Both STR and PIE stats affect skill effect. |
4 - 4 - 4 - 9 - 10 - 15 - 22 | |
Max Weight Increase | Increases max carry weight. | 5 - 5 - 5 - 10 - 11 - 16 - 23 | |
Holy Light | Strikes with holy magic.
The skill has increased effect on undead enemies. For Chaotic characters, the skill has a slight chance of causing instant death on undead monsters. |
11 - 11 - 11 - 16 - 18 - 23 - 30 | |
Divine Ray | Shoots a ray that deals light elemental damage. | 20 - 29 - 36 - 45 - 61 - 67 - 70 | |
Fast Break | Causes damage with a strong blast and has a chance to cancel actions for a while [paralysis].
Both STR and PIE stats affect skill effect. |
12 - 12 - 12 - 17 - 19 - 24 - 31 | |
Holy Enchantment | Causes party members to deal more damage with physical attacks | 12 - 18 - 24 - 32 - 40 - 48 - 56 | |
Harmless | Decreases effect of certain gimmicks applied to party members within effect area. | 20 - 20 - 20 - 25 - 28 - 32 - 40 | |
Magic Defense Increase | Increases magic defense. | 24 - 30 - 36 - 42 - 48 - 54 - 60 | |
Divine Trap | High probability of increasing the chances of successfully disarming a treasure box trap.
Failing triggers the trap. |
30 | |
Sacred Barrier | Cancels some damage for its effective time. |
35 - 35 - 35 - 41 - 44 - 50 - 60 |
Priest Skill Tree[]