- Main article: Thief
Extremely high probability of slightly improving the successfully disarm a treasure box. Failing triggers the trap.
Level | Cost (OD) | Cast Time | Recast Time | Duration | Range | Target | Effect | Level Learned |
---|---|---|---|---|---|---|---|---|
1 | 0.0 | 90.0 | 10% | 30 | ||||
2 | 0.0 | 88.0 | 10% | 30 | ||||
3 | 0.0 | 30 | ||||||
4 | 0.0 | 35 | ||||||
5 | 0.0 | 38 | ||||||
6 | 0.0 | 43 | ||||||
7 | 0.0 | 51 |
<Notes>