Inoverche are a group of humans in hooded cloaks. They appear in different combat forms:
- Melee use hand weapons
- Caster use staffs
- Ranged use guns
The melee types rely on hand weapons and as a result attack at extremely close ranges.
Casters will keep distance to shoot projectiles or use melee if the player gets close.
Ranged types use guns with a very long range and high accuracy. These attacks will always hit unless you break line of sight or sprint/dash jump. They also have a charged attack that inflicts significantly more damage than their normal attack as well as a melee attack that inflicts faint.
Every Inoverche has the ability to cast Brainwash, via a charged animation, that inflicts fear. Breaking line of sight does not cancel the casting so its highly recommended to attack them instead which breaks the cast.
Elemental Resistance InformationEdit
- Fire (???%);
- Earth (???%);
- Ice (???%);
- Wind (???%);
- Magic Missile (???%);
- Holy (???%);
- Poison (~19 seconds, 4 ticks)
- Stun (~4 seconds);
Note: See Inoverche (Mob Type)/Test Data for more information.
|Assassin||Normal||Roswald Deep Fort||Melee|
|Marauder||Boss Creature||Roswald Deep Fort||Melee|
|Martyr (Melee)||Normal||Facility 13||Melee|
|Hazoomi||Normal||Roswald Deep Fort||Caster|
|Doomslayer||Boss Creature||Roswald Deep Fort||Caster|
|Martyr (Mage)||Normal||Facility 13||Caster|
|Apprentice||Rare Creature||Facility 13||Caster|
|Spawn||Boss Creature||Roswald Deep Fort||Ranged|
|Martyr (Gunner)||Normal||Facility 13||Ranged|
|Inoverche Sacrifice||Normal||Dark Roundtable||Ranged|