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Forging

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Forging can be done via the Blacksmith once you reach Soul Rank 3. At this point, a forge tab will appear when you interact with the blacksmith.

Forging can greatly increase the strength of your weapon/armor/accessories, but there is a risk. If you do not succeed, the item will be destroyed and disappear (If you don't have special item for blacksmithing, that allows your item to not disappear). There is a way to prevent the item from disappearing - forge guards. If you fail at forging, but use a forge guard, the item will lose all it's upgrades, but will not disappear.

Leap ForgingEdit

Leapfrogging is a method of forging in which a player works on two similar weapons, like two one handed swords. Forging one untill it is better than the other, then going back and forging the other untill it is better than the first. This method while time consuming and costly, ensures that you will never lose your best weapon.

Forging Costs Edit

Dependent on the Soul Rank requirement of the equipment, the cost per forge will vary.

Soul Rank Forging Cost Special Forging Cost Grafting Cost
1 500g N/A 3,500g
2 700g N/A

4,900g

3 900g N/A 6,300g
4 4,500g N/A 31,500g
5 16,000g 1,000g 112,000g
6 29,000g 5,000g 203,000g
7 48,000g 10,000g 336,000g
8 64,000g 16,000g 448,000g
9 77,000g 23,000g 539,000g
10 93,000g 31,000g 651,000g
11 112,000g 40,000g 784,000g
12 134,000g 50,000g 938,000g
13 161,000g 61,000g 1,127,000g
14 193,000g 73,000g 1,351,000g


Success Rate Edit

Factors altering the success rate of forging:

  • Quality of Forge Stones used
  • Quantity of Forge Stones used
  • Quality of the equipment (Poor, Normal, Good and Master)
  • Character Luck (?)

The Blacksmith will display a message dependent on the success rate. The actual Success Percent information is taken from the Japanese wiki, though appears to be consistent with all testing done on the matter.

Rank Message

Success Percent

A Guaranteed Success! 100%
B Not a bad success rate 80%-99%
C A little worried 60%-79%
D Only luck can save you 40%-59%
E Easy to fail 20%-39%
F Very easy to fail 9%-19%
G Probably Fail 6%-8%
H Believe in Miracles 3%-5%
I Praying to God 1%-2%


Below is the success rate, determined by the quality of the armor you are upgrading. Use the table above as reference to the success rate of each specific forge. Lvl1 x 2 means two level 1 forge stones were used; Lvl1|2 x2|1 means two level 1 forge stones and one level 2 forge stone were used. Please note, you cannot upgrade Legendary or Artifact equipment through forging. 


Appreciation Phase Basic succes Rate
0 --> 1 93%
1 --> 2 90%
2 --> 3 60%
3 --> 4 45%
4 --> 5 30%
5 --> 6 15%
6 --> 7 0%
7 --> 8 -15%
8 --> 9 ??
9 --> 10 ??

Edit


Effect of each stone for each quality.

Quality Lv1 Lv2 Lv3 Lv4
Poor 11% 14% 16% 19%
Normal 8% 11% 13% 16%
Good 6% 9% 11% 14%
Master 4% 7% 9% 12%


For example you want to forge an item with good quality from +4 to +5.

Calculate like this: 4 --> 5 you have a 30% Base rate and you use x2 Lv2 (9%+9% = 18%) and x1 Lv3 (11%)

So its 30% + 9% + 9% + 11% = 59% Chance for succes!

Information used by JP Wiki.

Poor Edit

Forge

Lvl1 x1

Lvl2 x1

Lvl1 x2

Lvl1|2 x1|1

Lvl2 x2

Lvl1 x3

Lvl2|1 x1|2

Lvl2|1 x2|1

Lvl2 x3

Lvl3 x3

Lvl4 x1 Lvl4 x2 Lvl4 x3
0→1 A A A A A A A A A A A
1→2 A A A A A A A A A A A
2→3 C B B B B B B B A A A
3→4 D D C C C C B B B B ?
4→5 D D D D D C C C C B ?
5→6 E E E D D D D D D C ?
6→7 F F E E E E E E D D ?
7→8 G G F F F E E E E E D
8→9 I I I I I H G F F F E
9→10 I I I I I I I I I H F


Normal Edit

Forge

Lvl1 x1

Lvl2 x1

Lvl1 x2

Lvl1|2 x1|1

Lvl2 x2

Lvl1 x3

Lvl2|1 x1|2

Lvl2|1 x2|1

Lvl2 x3

Lvl3 x3

Lvl4 x1 Lvl4 x2 Lvl4 x3
0→1 A A A A A A A A A A A
1→2 B A A A A A A A A A A
2→3 C C C C B B(84) B B B(93) B(99) A
3→4 D D C C C C(69) C C C(78) B(84) B(93)
4→5 E D D D D D D C C(63) C(69) C(78)
5→6 E E E E E E D D D D(54) C(63)
6→7 G F F F E E E E E E D(48)
7→8 I I I H G F F F F E E(33)
8→9 I I I I I I I I H F ?
9→10 ? ? ? ? ? ? ? ? ? ? ?


Good Edit

Forge

Lvl1 x1

Lvl2 x1

Lvl1 x2

Lvl1|2 x1|1

Lvl2 x2

Lvl1 x3

Lvl2|1 x1|2

Lvl2|1 x2|1

Lvl2 x3

Lvl3 x3

Lvl4 x1 Lvl4|3 x2|1 Lvl4 x3
0→1 B A A A A A A A A A A
1→2 B B A A A A A A A A A
2→3 C C C C C C(78) B B B(87) B(93) A
3→4 D D D D C C(63) C C C(72) C(78) B B(87)
4→5 E E D D D D(48) D D D(57) C(63) C(72)
5→6 E E E E E E E E D(42) D(48) D(57)
6→7 G F F F F F E E E E(33) D(40)
7→8 I I I I H H G F F F(18) E(25)
8→9 ? ? ? ? ? ? ? ? I ? ?
9→10 ? ? ? ? ? ? ? ? ? ? ?


Master Edit

Forge

Lvl1 x1

Lvl2 x1

Lvl1 x2

Lvl1|2 x1|1

Lvl2 x2

Lvl1 x3

Lvl2|1 x1|2

Lvl2|1 x2|1

Lvl2 x3

Lvl3 x3

Lvl4|3 x1|2 Lvl4 x2 Lvl4 x3
0→1 B B A A A A A A A A A
1→2 B B B A A A A A A A A
2→3 C C C C C C C C B(81) B(87) B(96)
3→4 D D D D D D D C C(66) C(72) B(81)
4→5 E E E E D E D D D(51) D(57) C C(66)
5→6 F E E E E E E E E D(42) D(51)
6→7 H G G F F F F F E E(27) E(36)
7→8 I I I I I I I H G F(12) E(21)
8→9 ? ? ? ? ? ? ? ? ? ? ?
9→10 ? ? ? ? ? ? ? ? ? ? ?


IncreaseEdit

There is a standard rule to how forged gear increases in the game.  The value in paranthesis (total) is the overall percent increase over the "base" value of the item being forged and not the increase above the previous level.

I've added a "factor" value which may be used to multiply against the base value of the item being forged to understand the resulting value at each forge level.

Wizardry Online simply "truncates" the value to the tenths position (one decimal position) and does not "round" this number up or down.  However, when calculating the "durability" of the item, WO actually does "round" the number to the one's position (i.e. 38.5 rounds to 39).

Forge Value Added value (total) Factor Durability Weight Hardness
+1 +5% (+5%) 1.05 +10% Next table +0
+2 +10% (+15%) 1.15 +10%

Next table

+0
+3 +12% (+27%) 1.27 +10% Next table +0
+4 +12% (+39%) 1.39 +10% Next table +0
+5 +15% (+54%) 1.54 +10% Next table +1
+6 +15% (+69%) 1.69 +10% Next table +0
+7 +15% (+84%) 1.84 +10% Next table +0
+8 +15% (+99%) 1.99 +10% Next table +0
+9 +15% (+114%) 2.14 +10% Next table +0
+10 +15% (+129%) 2.29 +10% Next table +1

Weight tableEdit

Forge Value Weight class
A B C D E F
+1 -0.00 -0.00 -0.00 -0.00 -0.00 -0.10
+2 -0.00 -0.00 -0.00 -0.00 -0.10 -0.00
+3 -0.00 -0.00 -0.00 -0.10 -0.00 -0.10
+4 -0.00 -0.00 -0.10 -0.00 -0.00 -0.00
+5 -0.00 -0.00 -0.00 -0.00 -0.10 -0.10
+6 -0.00 -0.00 -0.00 -0.10 -0.00 -0.00
+7 -0.10 -0.10 -0.10
+8
+9
+10

Class A: base weight 0.00 ~ 0.10

Class B: base weight 0.20 ~ 0.30

Class C: base weight 0.40 ~ 0.90

Class D: base weight 1.00 ~ 1.90

Class E: base weight 2.00 ~ 3.90

Class F: base weight >4.00

Source: http://www47.atwiki.jp/wiz_online/pages/244.html


Special ForgeEdit

Special forge is act of reducing level requiment on item, while NOT reducing Soul Rank requiment. It can be done starting from  Soul Rank 5. To do Special forge one must have at least 2 same items. Chances of success are listed in table below, Failing a forge reduces the items Special Forge to 0 rather then breaking it:

Forge 1 Item 2 Items 3 Items
0 → 1 A A A
1 → 2 B A A
2 → 3 C B A
3 → 4 D C B
4 → 5 E D D

GraftEdit

Graft is process of adding sockets to equipment. To do it one must have 2 items: The one you want to transfer slots into should be added to slot 1 of Graft's screen, the one with sockets - in 2nd slot and grafting material - in 3rd.

Visually this process can be seen as:

Equipment A  Equipment B   Result
Headgear +7 △ Special LV2 Headgear +2 ◇ ○ special LV4 Headgear +7 ◇ ○ special LV2

If you had a gem attached in equipment A, you will lose that gem. Even if you for example have put a triangle gem in Equipment A and Equipment B so happens to have an empty triangle socket, you will lose your gem. If you had gems attached in Equipment B, it will be transferred to the result equipment.

Graft material can be bought from the Royal Shop, up to Soul Rank 7, whereas the superior grafting material can only be obtained through drops. It is currently unknown where it can be acquired consitently enough to be farmed.

Forge Items Edit

Forge Stones Edit

Type List
Accessory Forging Stone

Accessory_Forging_Stone_Lv1

Accessory_Forging_Stone_Lv2

Royal_Accessory_Forging_Stone

Armor Forging
Stone

Armor_Forging_Stone_Lv1_(Sample)

Armor_Forging_Stone_Lv1

Armor_Forging_Stone_Lv2

Royal_Armor_Forging_Stone

Weapon Forging Stone



Weapon_Forging_Stone_Lv1_(Sample)

Weapon_Forging_Stone_Lv1

Weapon_Forging_Stone Lv2

Weapon_Forging_Stone_Lv3

Weapon_Forging_Stone_Lv4

Royal_Weapon_Forging_Stone

Forge Guards Edit

Forge Guard, Baggis's Forge Guard

Start a Discussion Discussions about Forging

  • Item forging values

    10 messages
    • http://wizardryonline.wikia.com/wiki/Talk:Forging  placed data there
    • That seems to more or less agree with what I determined.  Useful to know.

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