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Main article: Dungeons
For the Japanese Server: Roswald Deep Fort (Japan)

Region: Illfalo Port

Recommended Level: 22 Party Size Limit: 4

Description here...

How to Unlock[]

Minimum Soul Rank Required: 5
Required completion of Dungeon: Descension Ruins

(how to unlock guide goes here, which is typically what the player does in Town to unlock it)

Related Quests and Missions[]

Name Client Level Required Soul Rank Required Notes
The Fiendish Amphibians 21 Adventure Guild Mission, Defeat 30 Moving Citadel
Featherless Beetle 21 Adventure Guild Mission, Defeat 30 Noisy
Inquisition 2 22 Adventure Guild Mission, Defeat 20 Assassin
Kobold Hunt 4 22 Adventure Guild Mission, Defeat 40 Kobold Fighter


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NPC List[]

Name Floor Location Notes


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Points of interest[]

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Caches[]

Name Key Drops Location and Notes


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Creature List[]

Rusted Great Gate[]

Name EXP Type Special Attacks Drops Location and Notes
Assassin 5,124 Inoverche Fear
Moving Citadel 4,441 Frog Poison
Naughty Kid 3,316 Imp
Spriggan 4,883 Gargoyle Petrify
Noisy 4,099 Fly
  • Nomads
Dread Toad 19,427 Rare Creature

Frog

  • Gem fusion material Lvl 1
  • Rare Creature
Mammoth Toad Unique Creature

Frog

  • various Forging Stones Lvl 1-3 (Specifics needed)
  • Unique Creature
Rusty Slime 6,637 Boss

Slime

Fort Garrison 11,062 Boss

Fighter

Fort Officer Boss

Knight


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Isolated Hall[]

Name EXP Type Special Attacks Drops Location and Notes

Predator Plant

7,173 Plant
Assassin Inoverche
  • Bronze Token
Near statue2
Loud Mouse 6,320 Fly
Demon Bullfrog 8,240 Frog
Lost Troop ??? Boss

Bruiser

Gangster Kick
Lost Troop Junior 4,646 Boss

Bruiser

Gangster Kick Dark Angel Statue 3
Cracking Imp Boss

Imp

Dark Angel Statue 1(floor2)
Envoy of Lust - Mad Cupid Unique Creature

Imp

Diamond Winged Beetle 5,963 Rare Creature

Beetle

Beetle Legs

Beetle Wings

Remembrance Orb

+10 HP gem fragment

Near Loud Mousex5 spot
Fort Guard Boss

Living Statue

Insane HP Regen


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Severed Corridor[]

Name EXP Type Special Attacks Drops Location and Notes
Assassin 5724 Inoverche Fear
Kobold Fighter 7515 Kobold

Charged

Attack

Gargoyle Fighter 4772 Goblin
Slippery Slime

Slime

Rare Creature

Slow Trail
  • 1-5x6 Gold
Toxic Air Mist Blow
Stronghold 29037 Golem
Zule Warrior 11956 Zule

Rock Throw

Slam

Sweeper 222 Rare Creature

Slime

Move Speed Decrease

Rare Mob

Black King of Violence Demolition Zule 23913 Unique Creature

Zule

Slam
  • Unique Creature
Inoverche Marauder Boss

Inoverche

Brainwash

Inoverche Spawn Boss

Inoverche

Brainwash

Gunners
Inoverche Doomslayer Boss

Inoverche

Brainwash, Magic

Macabre Boss

Reaper

Fear, Stealth Detection, shockwave

* Death Spherex3
Hell Gate Boss

Mist

Summons 3 Ugly Pets , Stealth Detection

When Aggro'd it flees and keeps a certain distance (Same with decoy)
Ugly Pet Boss

Gargoyle

Magic Missile, Stealth Detection

Evil Spirit Boss

Spirit

Stealth Detection


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Material Checklist[]

All materials required to complete this dungeon are listed below. They are dropped by specific enemies populating the dungeon, but most(if not all) can be traded or sold in player shops or the auction house.

Item Amount Requied for Dropped by Notes
Demon Toad Oil 10 Floor 2 Statue 2(7) Demon Bullfrog (Floor 2)
Bronze Token 50 (or 10 if you have all silver and gold coins) Floor 2 Statue 3 + 4
  • Loud Mouse (Floor 2)
  • Predator Plant (Floor 2)
  • Side quest found on floor 2

If you have all the silver and gold coins needed you only need 10 bronze.

  • Statue3 needs: 15 coins
  • Statue4 needs: 25 coins
Silver Coin 8 Floor 2 Statue 3+4 costs 5 bronze coins to make
  • For every silver coin, Remove 5 bronze coins from your material quota.
  • Statue 3 needs: 3 Coins
  • Statue 4 needs: 5 Coins
Gold Coin 1 Floor 2 Statue 4(9) costs 5 Silver coins to make

Remove 5 silver coins and 25 bronze coins from your Material quota if you have a gold coin already.

Colorless Lump 30 Floor 3 Statue 1(10)
  • Kobold Fighter (Floor 3)
  • Gargoyle Fighter (Floor 3)
Pagan Medal 10 Floor 3 Statue 4(13) Assassin (Floor 3)


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LightAngel Statues[]

Rusted Great Gate (Floor 1)[]

Light Angel Statue 1[]

Location: Directly across from entrance (G7).
Activate the statue first. Then, talk to the 3 rubble piles in the room. The rubble piles that require items to be removed must be actioned in the following order: SE (normal, normal, careful), SW (normal, careful). Once you have all 3 items, go action the grinder in NW corner (past the frogs) to receive the white powder. Take the white powder to the statue to activate it.
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F7 Pile: take directly, get Shimmering Liquid.
F4 Pile: take normal, normal, gently, get Light Yellow Nugget.
H5 Pile: take gently, gently, normal, get Silvery Grey Nugget.
H7 Machine: use above 3 items to get White Powder.
Note: if you can not remove successfully, you can do again and check the message displayed.
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  • Enemies: 5x Rusty Slime (Slimes)
These silmes poison you and reduce your physical damage. Solo-able for a trap thief. With a lot of kiting, other classes can solo. Occassionally they will not move into melee range until they take damage or you use some other method of generating hate.
Note: You may need prepare a lot of anti-posion potions. Slimes may create some posion area and infect posion.

Light Angel Statue 2[]

This statue is located at the very start of the dungeon where you warped in from town. It's located just at the left hand side and a barrier near it. You need to speak to the statue 2 before you follow the instructions below. 
Directly past Light Angel Statue 1 is teleport machine (1), take this then continue past the imps, turn right, pass teleport machine (3), a shrine (J6),  and take teleport machine (2)(J7). Once you warp in, go south, turn left and hop a weird little step thing to continue past 3 Noisy monsters and take teleporter (6)(F7). (If you go the wrong way you'll pass 2 Noisy and reach teleporter (8) instead.) You will now be next to a shrine(I6) and 4 sets of ladders. Take the north-west ladder (you can still see what direction you are facing without having the map)(face revive is left hand side behind you). After you climb this ladder, you will need dash jump over a broken wooden bridge. There will be some parts where the game just kicks you back as if a magic wall were there, so go the only way you can travel, by pass a gargolye like creature, and heading mostly north (H3). Look down, you will see some stone plateform. You'll eventually reach a part where you drop all the way down and find a slate (H3).  This slate will give you a one time use password for statue 2. You will see a magic barrier and statue2. Try pass throught the barrier will bring you back to statue2.
Now go back all the way to the room with the set of 4 ladders, and head west past the flame traps. Take a right at the first intersection, and continue to the north-east corner of the following room, avoiding the 2 noisies, to input the password at the slate. This will activate Light Angel Statue 2 back at the entrance.
Note: You can drop down the hole near the slate to back near entry without die, it is a short cut.
  • Enemies: 4x Fort Garrison
Low attack, but lots of HP. Trap thieves can solo this easily. With decent kiting a fighter can solo this too. 
Ladder Guide

Ladder NE

to Statue 3

to switch of teleporter 5

Revive Statue

Ladder SE

to Statue 4

Ladder NW

to code generator

to entry

Ladder SW

to switch of teleporter 4

Light Angel Statue 3[]

To get to this statue we are going to go back to the shrine + 4 ladder spot, and go up the North-East ladder (face revive is left hand side). Light Angel Statue 3 is right there. Like statue 2, you have to talk to statue 3 to activate it before following the instructions below:
After activating it, return to the same code generator near statue 2/entry for a code. Take the teleporter (1) like normal, but this time take teleporter (3) that you normally pass. When you warp in, go south, past the 2 noisies, and take teleporter (8). This will place you in a room with 3 frogs, and a place to input the code. After completing the statue, the magic wall will fade and you can pass through and hit a switch which is below; you need drop down several times.
  • Enemies: 6x Fort Garrison
Same as the statue 2, just more.
Note: face the revive statue, right hand side backward ladder can use teleporter 5 and 7 back to dungeon entry. Teleporter 4 and 5 is controlled by switch, at this moment it is connect to teleporter 7.

Light Angel Statue 4[]

Location: I7
To get to this statue, go back to our favorite shrine + 4 ladders spot and take the South-East ladder (face revive statue is right hand side ladder), the path is pretty obvious, and you'll climb another ladder before reaching the statue. Like the others before, you need to talk to the statue to activate it before following the instructions below:
Go back to the code generator tablet and get your fourth statue code. This one is 7 digits so you may want to write it down somewhere (code generator text should be saved in chat log for future reference).
Step 1: Make sure you hit the switch that activates teleporter (5) on the path that opened up after completing statue 3.
Step 2: From the ladder room take the South-West ladder, walk a little bit, then take the other ladder down. You will be just a little south of where you started. Go through teleporter (5), when you come out you'll be in a confusing area with lots of 1-way invisible walls. Just head the way your start out facing and pass Mist-like monster and you'll eventually find the switch that activates teleporter (4), then go back and try dash-jump to another plateform, you will be on the way to code generator when you traveled for statue 2.
Step 3: Go back to the very beginning and go through teleporter (1). After passing the 2 imps, instead of turning right ( way to teleports (2) and (3)), you're going to turn left and use teleporter (4). Follow the path a short ways and you will easily find the tablet to input the fourth statue code.
Step 4:  Head back to the statue to face:
  • Enemies: 8x Fort Garrison
Same as the last statue, but even more!
Note: teleporter 4 is controlled by switch.

Light Angel Statue 5[]

This Statue is located on the lowest level, just south of the first Statue, near 3 frogs. You need to speak to it, and then go back to the path that opened up when you completed Dark Angel Statue 4 and push the button. Now you may face the statue.
  • Enemies: 1x Fort Officer and 4x Fort Garrison
The Fort Officer uses a lance with very long range, kiting him can be difficult!
If you aggro only the Fort Officer, the Fort Garrison will be aggroed along with the Fort Officer.

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Isolated Hall (Floor 2)[]

Light Angel Statue 1 (6)[]

Follow path and turn in the corridor with frogs to reach this stature. It asks for the reset code: "To calculate the reset code, the two hands of those that control time must first rise together. From their overlapping resting place, pass 18 hours and multiply the numbers of the small and large hands."
12 o´clock plus 18 hours equals 6 o´clock. 6 multiplied by 12 equals 72
  • Enemies: 10x Cracking Imp
This should be easily soloable for many classes

Light Angel Statue 2 (7)[]

Use Teleport Machine in the new accessible area. Now you are in a room with a "Teleport Location Changer [Bronze]" switch (I8). Ignore it for now and take next Teleport Machine (I9). You got to a large water area, go straight ahead to reach the stature. Needs 10 Demon Toad Oil (dropped by Demon Bullfrog) to activate.
  • Enemies: Lost Troop
Just 1 big strong dude. A group can kite him easily.

Light Angel Statue 3 (8)[]

You will need 3 Silver Tokens to gain access to this statue
If you have the Silver Tokens already:
Examine the Light Angel statue located directly ahead (right hand side) of you when you teleport into the watery area.  Next, examine the machine right next to the statue and give it the 3 silver medals.  You can now access the statue.
If you do not yet have the Silver Tokens:
You will need to find at 10 Bronze Tokens to switch telporter location changer.  These bronze token will drop from the Predator Plants and Loud Mice occasionally or from the Assassins on Floor 2 regularly.  Once you have these, use the teleporter in the starting room, and look for a "Teleport Location Changer [Bronze]" switch.  Insert 10 Bronze Tokens to make it show a Racoon. Then you can use the teleporter behind the 2nd statue to new area, no more transfer to starting room now.
You will now need an additional 15 Bronze Tokens.  You can now get them perhaps slightly more easily by using the teleporter behind the 2nd statue and taking the side quest from the NPC there (repeatable mission, rewarded 5 Bronze tokens).  In the same room, there is a machine that will convert 5 Bronze Tokens into a Silver one. Once you have the 3 Silver Tokens, refer to the above guide for those who already have the silver tokens.
  • Enemies: 12x Lost Troop Junior
Easily soloable for trappers and also a good farming spot.

Light Angel Statue 4 (9)[]

Proceed to light angel statue 4 (located past the previous statue and via a teleporter in corner) To activate this statue you need to go convert more bronze coins into silver coins. You will need 5 silver coins. At the entrance of the zone you will find a bust (statues such as those found in the dance hall in Aria)(opposite direction of the level pole) where you can convert 5 silver coins into a gold coin. Proceed to the area dark angel statue 3 opened up and insert the gold coin at the machine (guarded by a single frog or Assassin):

  • Enemies: 5x Fort Guard
These fort guards will occasionally cast a spell with a long animation, which will heal them for a % (roughly 7,700 heal) every ~10 seconds for a minute. It is recommended to bring a priest with stun-smash, or a lot of DPS to finish this battle. 

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Severed Corridor (Floor 3)[]

Light Angel Statue 1 (10)[]

You will need 30 Colorless Lumps (dropped from Kobold Fighters and Goblin Fighters)
Activate the statue.  Offer 15 Colorless Lumps at both the Light of Alignment (Chaotic) [located at I8] and Light of Alignment (Lawful) [located at H8] to get 5 Blue Ash and 5 Deep Purple Ash.
Head to the Spring of Alignment (Lawful) [located at F7] and offer the 5 Blue Ash to get Blue Spring Water.  Offer the 5 Deep Purple Ash at the Spring of Alignment (Chaotic) [Located at E8] to get Deep Purple Spring Water.  This part can be done in any order.
Finally, head to the Statue of a knight [Located at J8] near the entrance to Severed Corridor (south of revive statue) and offer it first the Deep Purple Spring Water and then the Blue Spring Water.  This should unlock the statue.
  • Enemies: 5x Inoverche Marauder (Assassins)

Light Angel Statue 2 (11)[]

To progress passed the second statue on this floor you must first touch the statue and read through the text.  To unlock the statue you have to visit 3 plaques that will give you a brief question/statement and then offer you 3 choices. The plaques will not tell you if you clicked an incorrect answer until you visit the statue again and in the case of an incorrect answer it will damage you.  
There are three rooms with the plaques, the first room contains the Statue and 2 monks.  The next room is passed the Kobolds on the right has a single Monk Spawn.  The last room is passed the Mangler mobs to the left and down a short hall.  Visit the room with the single Monk spawn first, followed by the room past the Manglers, and back to the Statue room.  The answers to the questions are below.
location answers correct answer
I6/7 A beginning of a peaceful day.
Endless joy and chaos.
Craved beast of the end.
A beginning of a peaceful day.
J5/6 A signal fire of an open war.
A luncheon.
Revival of ruined country.
A luncheon.
H/I6 Cavalry order of Kingdom.
Sky overspread with stars.
Golden duck.
Sky overspread with stars.


  • Enemies: 5x Inoverche Spawn (Assassins with guns)

These guys have long range and fast attacks so if you intend to go in for close range combat: make sure you are prepared to take alot of damage in a short amount of time. The attacks are quick enough to hit whilst you are running around with weapon sheathed but they will miss when you sprint so use the 3 rock/structures to hide behind to recover OD if you are kiting.

They also use the fear spell that assassins occasionally use.

Light Angel Statue 3 (12)[]

First speak to the Light Angel Statue. To get there, proceed past the Zules and use the teleport to access a new area. Continue forward until you reach a fork, usually accompanied by an Assassin. Take the left turn and continue past the npc, Inoverche Ivan, and also past the golems to find the Light Angel Statue. The statue requires a key/ ID to activate.
Backtrack to the npc you passed earlier called Ivan. He will give an explanation regarding a pressure machine that needs the correct value to open a gate. In order to get the key/pass you must set the correct value within 3 changes. He will give you 10 oil items that are needed to activate this machine and the correct value for the machine. Write this number down, although you can talk to him again for the value in case you forget.
The machine is located opposite the revival shrine. In case you didn't activate it, backtrack to the forked path with the Assassin and take the path you ignored earlier. You'll reach the small area with the shrine and machine.
When you go to the machine, it will display a base number. Your goal is to get it to the objective number Ivan gave you in exactly 3 turns (the machine will reset if you don't complete the 3 turns, assigning a new base number).
The math of the different options is as follows:
Strongly increase (need 3 oils)  = +8
Increase (need 2 oils) = +5
Slightly increase (need 1 oil) = +2
Lower = - 4
Slightly lower = -1
*Note*
Your are not offered every option on each turn


An example solution:
Correct Value is 35
Machine base value is 20
Pressure change run 1 = Strongly increase(3 oils) ( This increased base value to 20+8=28).
Pressure change run 2 = Increase(2 oils) (This increased the pressure to 28+5=33)
Pressure change run 3 = Slightly increase(1 oil) (This increased the pressure to 33+2=35)
The base number is randomly generated each time you examine the machine which can be handy if you get stuck.
Another example: target value 42, base value 30, run 1: 2 oils +5, run 2: 2 oils +5, run 3: 1 oil +2. 30 +5 +5 +2=42. 
You should be able to do it with the 10 Oil given. If you mess up for some reason there is a vendor on the first part of floor 3 (at the end of the long corridor with the ash torches) that sells more oil (1 oil costs 1000 gold).
With the correct value set, return to Ivan and he will reward you with the key/pass. Now make your way to the Light Angel Statue to activate the final battle.
  • Enemies: 5x Inoverche Doomslyer (Mages)

Light Angel Statue 4 (13)[]

Continue down past the previous statue, past the sleep traps, to another teleporter. This will teleport you to the room with the statue. Activate the statue and leave via the teleporter located at the entrance of this room. 
You must then go down the corridor on your right from the entrance of the zone (the direction of the first revive statue by the 3 spawn of kobolds)(alone the path to chaotic/lawful pole), and follow it to the end where you locate slates before. At the end you will find a death-god statue with the same model as the reapers in corner. Action this statue and donate 10 Pagan medals (drops from assassins). You may have a better farming time with the solo assassin near death-god statue, since it re-spawns faster. The drop rate of medal is not high, 20 assassin may drop 2 or 3 medals. After donate 10 medal, it will then tell you that the gods name is "Macabre." Go back to the dark angel statue and answer "Macabre" to unlock the statue.
  • Enemies: Macabre, 4 spirits, 1 Hell Gate (cloud type, spawns mini gargoyles)

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Maps[]

RDF copy

Floor 1

File:Placeholder

Floor 2


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Related Guides[]

Good exp spots:

Loud Mouse Farm (Loud Mouse x5) - Floor 2

Requires atleast 3 trappers (or 2 if strong enough)
Spawnkill based farm

They can be accessed after beating the 1st Dark Angel Statue on Floor 2. They spawn fast so only loot them when they are all dead. You'll just have enough time to conplete traps.

A healer is great to keep trappers alive since he mobs hit hard. A mage or fighter are also great for finishing any surviving mobs.

RDF Plant Farm (Predator Plant x3-4) - Floor 2

Recommended for Mages and fighters
Long Range based farm

3-4 plants spawn near the first revival shrine on floor 2. They are very slow making them easy prey for Mages. However, their slow movements and strong attacks make it tough for thieves.

Kobold Farm (Kobold x4) - Floor 3

Requires atleast 2 trappers
Spawn kill based farm

Can be accessed after beating the 1st Dark Angel Statue on floor 3. A similar spot can be found with just 3 Kobolds next to the 1st revival shrine on Floor 3 if you cannot handle 4.

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Tips[]

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