There is two hints to find hidden traps.
First: you may see an exclamation point
and then: you can notice some red sparkles exactly where the trap is
Arrows are shot at you from all directions based on a 'pressure plate' or location you walk over. You can jump over this trap.
These poles come in different heights, and spout fire periodically. Some can be ducked under, or walked under if you are short enough.
These exist as vents on the floor that periodically spout fire.
Spikes come out of the ground. You can jump over this trap.
These exist as a location triggered trap. Stepping on the area triggers an explosion. You can jump over this trap.
Triggers by walking over trap on the ground. Afflicts poison of varying damage depending on level of dungeon. You can jump over this trap.
These exist as a location triggered trap. Stepping on the area triggers the falling rocks.
Set on a time loop, shocks you for a bit of damage.
Located on the ground at a location. May either be triggered by walking over the location, or timed releases. Also can exist as a paralyze or turn-to-stone trap.
Spike Trap DoorEdit
When opening some doors, spikes come up from the ground. Step back and wait for them to go back in the ground.
Bolt of lightning that doesn't mind turning you straight to ash. Set on a timed loop. Easy to avoid if paying attention.
Damage dealing spikes, easy to dodge in most cases.
|Flame||Condition -1 per hit|
|Land Mine||Condition -1|
|Paralyze(stone) Fog||No Condition Loss|
|Poison Fog||No Condition Loss|
|Sleep Fog||No Condition Loss|