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Earth Tremor

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Main article: Mage

Create an earthquake dealing damage to and decreasing the movement speed of nearby enemies.

For Chaotic characters, casting time is decreased.

Level Cost (MP) Cast Time Effect Time Recast Time Damage Increase Total Damage Increase Level Learned
1 5 1.0s
(0.2s for Chaotic)
6.0s 10.0s 4
2 5 1.0s
(0.2s for Chaotic)
6.0s 10.0s ~32.64 ~32.64 4
3 5 1.0s
(0.2s for Chaotic)
6.0s 10.0s ~29.46 - 30.67 ~62.1 - 63.31 4
4 5 1.0s
(0.2s for Chaotic)
6.0s 10.0s ~47.16 - 47.52  ~109.26 - 110.83 9
5 5 1.0s
(0.2s for Chaotic)
6.0s 10.0s ~30.7 - 31.58 ~139.96 - 142.41 10
6 5 1.0s
(0.2s for Chaotic)
6.0s 10.0s ~44.73 - 44.89 184.69 - 187.3 15
7 5 1.0s
(0.2s for Chaotic)
6.0s 10.0s 22


Earth Tremor:

Rank 1 -  Test 1 (Mean 245.71): 234, 234, 236, 236, 236, 239, 239, 241, 241, 244, 247, 247, 247, 252, 252, 252, 252, 254, 257, 260, 260 Test 2 (Mean 1): 1, 1, etc

Rank 2 -  Test 1 (Mean 278.35): 263, 263, 263, 266, 266, 266, 269, 272, 275, 280, 280, 283, 286, 289, 289, 289, 292, 292, 292, 292 Test 2 (Mean 15.76): 15, 15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17

Rank 3 -  Test 1 (Mean 307.81): 295, 295, 295, 299, 299, 299, 299, 302, 302, 305, 305, 308, 312, 312, 315, 315, 315, 321, 321, 325, 325 Test 2 (Mean 46.43): 44, 44, 44, 45, 45, 45, 46, 46, 46, 46, 46, 47, 47, 47, 47, 48, 48, 48, 48, 49, 49

Rank 4 -  Test 1 (Mean 355.33): 336, 339, 343, 343, 347, 351, 351, 351, 351, 354, 354, 354, 354, 362, 366, 366, 366, 366, 366, 369, 373 Test 2 (Mean 93.59): 88, 89, 89, 89, 90, 92, 93, 93, 94, 94, 94, 94, 95, 95, 95, 95, 96, 96, 96, 97, 97, 98

Rank 5 -  Test 1 (Mean 386.91): 365, 365, 365, 369, 377, 381, 381, 385, 385, 385, 389, 389, 389, 393, 393, 397, 397, 397, 397, 401, 406, 406 Test 2 (Mean 124.29): 117, 117, 117, 118, 121, 123, 123, 125, 125, 125, 125, 125, 125, 126, 126, 126, 127, 129, 130, 130, 130

Rank 6 -  Test 1 (Mean 431.64): 409, 409, 409, 413, 413, 422, 427, 427, 431, 431, 436, 436, 436, 436, 436, 436, 440, 445, 450, 450, 450, 454 Test 2 (Mean 169.18): 161, 161, 161, 162, 162, 162, 166, 166, 168, 168, 170, 171, 171, 173, 173, 173, 173, 173, 175, 177, 177, 179


Rank 2 - 32.64

Rank 3 - 29.46 - 30.67

Rank 4 - 47.52 - 47.16

Rank 5 - 31.58 - 30.7

Rank 6 - 44.73 - 44.89


Conclusion: As we can see, Rank 4 is the largest increase of damage. Something to note here - as the ranks increase, the amount of 3 ticks per 1 spell increased (bar rank 2). This could well be luck, or could signify that it is easier to get off more ticks the higher the rank. If we look at rank 5, the damage increase is quite a bit lower than other ranks, so could we be looking at a tick increase instead? Something to think about.

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