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Condition

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Condition effects your characters stats and OD recovery. Condition declines with time while in dungeons, by taking damage, or by triggering traps.

Condition Edit

Condition Bonuses
181-200
  • +8 to all stats
  • 16 OD recovered per tick
141-180
  • +4 to all stats
  • 8 OD recovered per tick
41-140
  • 4 OD recovered per tick
21-40
  • -? to all stats
  • 4 OD recovered per tick
1-20
  • -? to all stats
  • 2 OD recovered per tick
0
  • -? to all stats
  • 1 OD recovered per tick
  • No dash


Recovering Condition (Inns) Edit

For more information, see the page on Inns, Fountains, and Campsites

Name Price Effects Notes
Stables Free
  • 50% HP
  • 50% MP
  • Restores condition up to 50
(placeholder) Up to SR2 BED 100g
  • 100% HP
  • 100% MP
  • Restores condition up to 150
Only available for SR 1 & 2
Simple Bed 60g
  • 100% HP
  • 100% MP
  • Restores condition up to 100
Economy Room 300g
  • 100% HP
  • 100% MP
  • Restores condition up to 110
Suite 1,200g
  • 100% HP
  • 100% MP
  • Restores condition up to 120
Royal Suite 3,000g
  • 100% HP
  • 100% MP
  • Restores condition up to 160
Slums Suite 10,000g
  • 100% HP
  • 100% MP
  • Restores condition up to 120
Only available in Twilight Alley


Note: repeatedly staying at an inn, using the same command or a command that has lower effects will NOT recover more of your condition.

(example: using the begginner command (up to SR2) one after the other will not add another 150 to your condition)


Items to Recover Condition Edit

Name Price Effects
Heart-Shaped Chocolate 3,500 Chaos Soul Material

+5 Condition

Healing Incense 5 Life Soul Material

+20 Condition


Traps Edit

Trap Effects
Rockfall Condition -1
Flame Condition -1 per hit
Arrows Condition -3
Poison Fog No Condition Loss
Sleep Fog No Condition Loss
Paralyze(stone) Fog

No Condition Loss

Spears(walls and floor) Condition -3


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