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At the Character Select screen, click on the (Create New) button. Do note that on free accounts, only three characters are allotted. More will be purchasable through various means later on. Once you've selected (Create New), click the OK button.
The next screen you will see is the Race Screen. There are a variety of different races to choose from including the Human, Elf, Dwarf (male only), Gnome (female only), and Porkul. Each race has unique starting stats, so some are better suited for certain classes than others. With the exception of the Dwarves/Gnomes, there are no stat differences between genders.
There are different animations and animation speed between races and genders.While the dwarf hits vertically with an 2H weapon a human attacks with a vertical and a horizontal combo. Dwarfs and Porkuls attack faster with a dagger but slower with other weapons than other races.
Select the combination that you wish for your character, including its race and gender. When you are finished, click the OK button.
Each Race has Racial Abilities that can go into Custom Slots once a character has reached Clvl 30 and acquired the items necessary for them to be acquired.
Humans are suitable for all classes. Of all the races, they are the most balanced.
Base Stats: HP: 60, MP: 20, STR: 8, VIT: 7, DEX: 7, AGI: 6, INT: 8, PIE: 5, LUC: 8
- Total Stats: 49
Elves tend to orient towards magical classes due to their high intelligence and piety. On the other hand, their power and vitability are low, making them ill suited to the Fighter class.
Base Stats: HP: 50, MP: 30, STR: 6, VIT: 5, DEX: 8, AGI: 8, INT: 10, PIE: 8, LUC: 4
- Total Stats: 49
Dwarf (Male-Only) Edit
Their durable bodies and impressive strength make Dwarves the ideal Fighters. In addition, their piety makes them suited to play Priest classes as well.
Base Stats: HP: 80, MP: 15, STR: 9, VIT: 8, DEX: 8, AGI: 4, INT: 5, PIE: 9, LUC: 5
- Total Stats: 48
Gnome (Female-Only) Edit
Bound in piety, Gnomes excel at the Priest class. However, their physical strength and vitality makes them equally suited to join the Fighter class as well.
Base Stats: HP: 70, MP: 25, STR: 7, VIT: 7, DEX: 4, AGI: 7, INT: 6, PIE: 10, LUC: 6
- Total Stats: 47
Fast and lucky, Porkuls are great at the Thief class. Due to their high ability scores it's often tough for them to be successful in other classes.
Base Stats: HP: 50, MP: 20, STR: 5, VIT: 6, DEX: 9, AGI: 12, INT: 7, PIE: 7, LUC: 15
- Total Stats: 61
For more in-depth information on Races, go to the Races page.
Bonus Points Edit
|70||0||~3 Human Souls|
A random amount of bonus points is rolled with each new character, or may be rerolled at class change. Any number inbetween 1-70 may be rolled, but getting anything above 12 is rare.
On a brand new account, a macro ran the bonus roll 9,566 times on a human female with the results shows in the table to the left.
In one case, after manually trying for 8 hours, a 31 was achieved.
You can pick between Lawful, Neutral, and Chaotic alignments. The alignment of your character changes the available Classes that you can choose from.
Ability Scores Edit
There are seven different ability scores (sometimes referred to as "stats") for all characters. These scores affect which Classes you can choose, since some Classes have specific score requirements. Fighters require a Strength (STR) of at least 8. Thieves require a Dexterity (DEX) score of at least 8. Priests need a Piety (PIE) score of at least 8. And Mages need an Intelligence (INT) score of at least 8.
|Attribute||Abbreviation||What It Does|
|Strength||STR||Affects attack power.|
|Vitality||VIT||Affects physical defense and speed when weapon is drawn. Also increases max equip weight.|
|Dexterity||DEX||Affects damage range and critical hit rate. Also affects the chance that treasure chest traps can be disabled and regular traps can be avoided.|
|Agility||AGI||Affects received damage amount and received critical hits.|
|Intelligence||INT||Affects magic skills for mages. Also reduces the damage of enemy magic.|
|Piety||PIE||Affects magic skills for Priests. Also reduces the damage of enemy magic.|
|Luck||LUC||Increased revival rate and increased percentance of opening chests. Might also affect other things involving luck in game such as forging, but unconfirmed as of now.|
Weight Chart Edit
|Class||Weight Base Value (VIT=0)||Weight increase per pt. VIT|
Mages and Priests have access to Ancient Magic (those spells you remember from the old Wizardry games) at CLVL 30 and above. These spells take up Custom Slots, and not much is known about them yet.
Fighters are easy to play due to their high HP and excellent balance between attack and defense. By leveling up, Fighters can specialize in either attack or defense.
|Play Style:||Tank and/or Melee DPS|
|Alignments:||Lawful, Neutral, Chaotic|
Priests specialize in healing and support magics (buffs, etc.) and unique combat debuffs, making them a must for long adventures.
|Play Style:||Healer, Support, Combat|
Thieves take smarts and technique to use effectively. They are powerhouses able to speedily decide the fate of battle.
|Play Style:||Melee DPS, Traps, and Distractions|
Mage's Magic Point (MP) requirements and inability to wear heavy armor limit them on the battlefield. However, they are capable of the highest DPS in the game. Mages may also use status effects against their enemies, helping the class survive in solo play and making them a must-have party member.
|Play Style:||Ranged DPS, Debuffs|
|Alignments:||Lawful, Neutral, Chaotic|